<\/a><\/p>\nNever gonna give you up<\/p>\n
Phase 7: So Now what?<\/h1>\n
Getting the LightWall built was just the beginning. Now that the wall is up and running, we have the fun job of making entertaining things to display on it. We have two solid plans for moving forward: expanding the current LightWall display protocol we set up and creating an interactive platform.<\/p>\n
When we built the Arduino player to run the wall, we designed a modular system. While we only initially wrote the raw data stream format, plans are in the works to create additional data types, including scrolling text, sprite-based animations, and variable-delay frames. Keep an eye on the project, or feel free to contribute. We built the system as a starting point and really want to see where it can go from there.<\/p>\n
The other plan we had was to find a way to make the wall more interactive. The current player is fairly static, due the the limited resources of the Arduino. There has been discussion amongst our member of porting the project to a larger platform, like the Netduino [URL][http:\/\/netduino.com\/], so we can produce games, and real-time animations involving physics, anti-aliasing, and more.<\/p>\n
There is a long road ahead for the QC Co-Lab and the LightWall. We hope the community will get involved and help us take it further than we would have imagined. If you have any questions or comments, we are always happy to hear from you: CCooper@QCCoLab.com. Thanks for reading.<\/p>\n